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Grand Theft Auto V has a wide variety of weapons to choose from - the most in any GTA game - with a total of 30 weapons in the Standard edition of the game, plus 3 available only in the Special and Collectors Editions. New weapons are continually released as part of the GTA Online updates. Download resident evil 4 trainer cheat happens.
GTA 5 features a similar weapon wheel that was in previous Rockstar titles such as Red Dead Redemption and Max Payne 3. There are eight different slots within the weapon wheel that the player can choose from where you can store rifles, pistols, explosives and other miscellaneous items such as parachutes. GTA V also has gun customization which you can access via Ammu-Nation. Customizations include silencers, suppressors, laser sights, flashlights and more.
The weapon wheel is broken down into a series of sub-categories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons. The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
Below you will find a list of every weapon available in the game with details regarding the origins of the weapons and how they perform. Many thanks to TJGM for providing the stats, and please note that this guide is a work in progress.
Pistols
Pistol
Basis: | Beretta 92SB-F | Limbs Damage: | 13 (AI) 20.8 (PvP) |
Clip Size: | 12 (SC) 16 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.37 |
Damage: | 26 | Bullet Spread: | 1.5 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 0.75 |
Damage After Fall Off Range: | 7.8 | Run & Gun Spread: | 3 |
Headshot Damage: | 26000 (AI) 520 (PvP) | ||
This pistol is based upon the Beretta 92SB-F which is a semi-automatic pistol chambered for the 9x19mm round. This pistol, designated as the M9, is currently the standard issue pistol for the United States military. |
Combat Pistol
Basis: | Heckler & Koch Universal Combat Pistol | Limbs Damage: | 13.5 (AI) 21.6 (PvP) |
Clip Size: | 12 (SC) 16 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.37 |
Damage: | 27 | Bullet Spread: | 1.5 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 0.75 |
Damage After Fall Off Range: | 8.1 | Run & Gun Spread: | 3 |
Headshot Damage: | 27000 (AI) 540 (PvP) | ||
The Heckler & Koch Universal Combat Pistol is a double action, semi-automatic handgun also known as the HK P46. The UCP is the companion side arm to the HK MP7 submachine gun, using the same HK 4.6x30mm bottlenecked cartridge. The 4.6x30mm round is a direct competitor to the 5.7x28mm. As such, the UCP is a direct competitor to the FN Five-seven pistol, both have greater armor-piercing capabilities and less recoil compared to other commonly used military handgun cartridges. |
AP Pistol
Basis: | Fictional AP Pistol | Limbs Damage: | 14 (AI) 22.4 (PvP) |
Clip Size: | 18 (SC) 36 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.07 |
Damage: | 28 | Bullet Spread: | 3 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 1.5 |
Damage After Fall Off Range: | 8.4 | Run & Gun Spread: | 6 |
Headshot Damage: | 28000 (AI) 504 (PvP) | ||
This is a fictional AP pistol. |
Pistol .50
Basis: | IMI Desert Eagle | Limbs Damage: | 25.5 (AI) 40.8 (PvP) |
Clip Size: | 9 (SC) 12 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.52 |
Damage: | 51 | Bullet Spread: | 1 |
Damage Fall Off Range: | 0 | Bullet Spread When Zoomed: | 0.5 |
Damage After Fall Off Range: | 51 | Run & Gun Spread: | 2 |
Headshot Damage: | 51000 (AI) 153 (PvP) | ||
The Desert Eagle is a large-framed gas-operated semi-automatic pistol designed by Magnum Research in the US. The design was refined and the actual pistols were manufactured by Israel Military Industries until 1995, when MRI shifted the manufacturing contract to Saco Defense in Saco, Maine. Since 2009, the Desert Eagle Pistol has been produced in the USA at MRI's Pillager, MN facility. Kahr Arms acquired Magnum Research in the middle of 2010. |
SNS Pistol
Basis: | Unknown | Limbs Damage: | 14 (AI) 22.4 (PvP) |
Clip Size: | 6 (SC) 12 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.37 |
Damage: | 28 | Bullet Spread: | 1.75 |
Damage Fall Off Range: | 30 | Bullet Spread When Zoomed: | 0.875 |
Damage After Fall Off Range: | 8.4 | Run & Gun Spread: | 3.5 |
Headshot Damage: | 28000 (AI) 560 (PvP) |
Heavy Pistol
Basis: | Unknown | Limbs Damage: | 20 (AI) 32 (PvP) |
Clip Size: | 18 (SC) 36 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.42 |
Damage: | 40 | Bullet Spread: | 1.4 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 0.7 |
Damage After Fall Off Range: | 12 | Run & Gun Spread: | 2.8 |
Headshot Damage: | 40000 (AI) 800 (PvP) |
Vintage Pistol
Basis: | Unknown | Limbs Damage: | 17 (AI) 27.2 (PvP) |
Clip Size: | 7 (SC) 14 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.4 |
Damage: | 34 | Bullet Spread: | 1.5 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 0.75 |
Damage After Fall Off Range: | 10.2 | Run & Gun Spread: | 3 |
Headshot Damage: | 34000 (AI) 680 (PvP) |
Sub-Machine Guns
Micro SMG
Basis: | IMI Mini-Uzi | Limbs Damage: | 10.5 (AI) 16.8 (PvP) |
Clip Size: | 16 (SC) 30 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.1 |
Damage: | 21 | Bullet Spread: | 4 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 2 |
Damage After Fall Off Range: | 6.3 | Run & Gun Spread: | 8 |
Headshot Damage: | 21000 (AI) 378 (PvP) | ||
This submachine gun is based upon the IMI Mini-Uzi which is a fully automatic submachine gun chambered for the 9x19mm round and capable of firing up to 600 rounds per minute. The Uzi was first introduced in GTA III and has been featured throughout the series since. |
SMG
Basis: | Heckler & Koch MP5A5 | Limbs Damage: | 11 (AI) 17.6 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.1118 |
Damage: | 22 | Bullet Spread: | 3.5 |
Damage Fall Off Range: | 40 | Bullet Spread When Zoomed: | 1.75 |
Damage After Fall Off Range: | 6.6 | Run & Gun Spread: | 7 |
Headshot Damage: | 22000 (AI) 396 (PvP) | ||
This submachine gun is based upon the Heckler & Koch MP5A5 which is a fully automatic submachine gun chambered for the 9x19mm round and capable of firing up to 800 rounds per minute. The MP5 was first introduced in GTA Vice City and has been featured throughout the series since. |
Assault SMG
Basis: | Unknown | Limbs Damage: | 11.5 (AI) 18.4 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 55 | Penetration: | 0.01 |
Bullet Range: | 120 | Time Between Shots: | 0.13 |
Damage: | 23 | Bullet Spread: | 5 |
Damage Fall Off Range: | 0 | Bullet Spread When Zoomed: | 2.5 |
Damage After Fall Off Range: | 23 | Run & Gun Spread: | 10 |
Headshot Damage: | 23000 (AI) 69 (PvP) |
Gusenberg Sweeper
Basis: | Unknown | Limbs Damage: | 17 (AI) 27.2 (PvP) |
Clip Size: | 30 (SC) 50 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 50 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.108 |
Damage: | 34 | Bullet Spread: | 3 |
Damage Fall Off Range: | 30 | Bullet Spread When Zoomed: | 1.5 |
Damage After Fall Off Range: | 10.2 | Run & Gun Spread: | 6 |
Headshot Damage: | 34000 (AI) 612 (PvP) |
Shotguns
Pump Shotgun
Basis: | Mossberg 590 | Limbs Damage: | 29 (AI) 23.2 (PvP) |
Clip Size: | 8 (SC) (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 35 | Penetration: | 0.01 |
Bullet Range: | 40 | Time Between Shots: | 0.8 |
Damage: | 29 | Bullet Spread: | 2.5 |
Damage Fall Off Range: | 10 | Bullet Spread When Zoomed: | 1.25 |
Damage After Fall Off Range: | 8.7 | Run & Gun Spread: | 5 |
Headshot Damage: | 29000 (AI) 522 (PvP) | ||
This shotgun is predominantly based upon the Mossberg 590 which is a semi-automatic .12 gauge shotgun. The Mossberg 590 is virtually identical to the Mossberg 500 with the main difference being the internal workings. This weapon appears to be a mix of both with the front of the weapon taking inspiration from the Mossberg 590 and the rear stock taking inspiration from a Mossberg 500. Both the Mossberg 590 and 500 are commonly used by many law enforcement agencies throughout the world. |
Sawed-off Shotgun
Basis: | Serbu Super-Shorty | Limbs Damage: | 20 (AI) 32 (PvP) |
Clip Size: | 8 (SC) (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 35 | Penetration: | 0.01 |
Bullet Range: | 40 | Time Between Shots: | 1 |
Damage: | 40 | Bullet Spread: | 2.5 |
Damage Fall Off Range: | 10 | Bullet Spread When Zoomed: | 1.25 |
Damage After Fall Off Range: | 12 | Run & Gun Spread: | 5 |
Headshot Damage: | 40000 (AI) 720 (PvP) | ||
The Suber Super-Shorty is an appressed pump-action shotgun which is chambered in 12-gauge (2 and 3/4 and 3'). |
Assault Shotgun
Basis: | Unknown | Limbs Damage: | 16 (AI) 25.6 (PvP) |
Clip Size: | 14 (SC) 32 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 35 | Penetration: | 0.01 |
Bullet Range: | 40 | Time Between Shots: | 0.3 |
Damage: | 32 | Bullet Spread: | 2.5 |
Damage Fall Off Range: | 10 | Bullet Spread When Zoomed: | 1.25 |
Damage After Fall Off Range: | 9.6 | Run & Gun Spread: | 5 |
Headshot Damage: | 32000 (AI) 576 (PvP) |
Bullpup Shotgun
Basis: | Keltec KSG | Limbs Damage: | 7 (AI) 11.2 (PvP) |
Clip Size: | 14 (SC) (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 35 | Penetration: | 0.01 |
Bullet Range: | 40 | Time Between Shots: | 1 |
Damage: | 14 | Bullet Spread: | 2.5 |
Damage Fall Off Range: | 0 | Bullet Spread When Zoomed: | 1.25 |
Damage After Fall Off Range: | 14 | Run & Gun Spread: | 5 |
Headshot Damage: | 14000 (AI) 42 (PvP) | ||
The Keltec KSG shotgun is a manually operated, pump action weapon. The barrel locking mechanism of the shotgun is achieved by a swinging wedge which is located inside the top of the bolt; this will engage the barrel extension of the shotgun. The sliding forend is connected to the bolt by two operating bars. The ammunition feed is from two independent tubular magazines which is located below the barrel of the shotgun. |
Heavy Shotgun
Basis: | Unknown | Limbs Damage: | 58.5 (AI) 93.6 (PvP) |
Clip Size: | 6 (SC) 12 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 40 | Penetration: | 0.01 |
Bullet Range: | 50 | Time Between Shots: | 0.3 |
Damage: | 117 | Bullet Spread: | 1.5 |
Damage Fall Off Range: | 10 | Bullet Spread When Zoomed: | 0.75 |
Damage After Fall Off Range: | 58.5 | Run & Gun Spread: | 3 |
Headshot Damage: | 117000 (AI) 2106 (PvP) |
Light-Machine Guns
MG
Basis: | PKM | Limbs Damage: | 15 (AI) 24 (PvP) |
Clip Size: | 54 (SC) 100 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.137 |
Damage: | 30 | Bullet Spread: | 5.5 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 2.75 |
Damage After Fall Off Range: | 9 | Run & Gun Spread: | 11 |
Headshot Damage: | 30000 (AI) 540 (PvP) | ||
The PKM is a 7.62mm general-purpose machine gun that was designed in the USSR. The PKM gun is still in-use as a front-line infantry and vehicle-mounted weapon and is also a modernized version of the PK weighing only 7.5kg without ammo. |
Combat MG
Basis: | MK 48 | Limbs Damage: | 16 (AI) 25.6 (PvP) |
Clip Size: | 100 (SC) 200 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.108 |
Damage: | 32 | Bullet Spread: | 5 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 2.5 |
Damage After Fall Off Range: | 9.6 | Run & Gun Spread: | 10 |
Headshot Damage: | 32000 (AI) 576 (PvP) | ||
The MK 48 is a lightweight belt-fed machine gun, firing 7.62x51mm NATO cartridges from a disintegrating belt of ammunition. |
Assault Rifles
Assault Rifle
Basis: | Norinco Type 56 II | Limbs Damage: | 15 (AI) 24 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.158 |
Damage: | 30 | Bullet Spread: | 3.5 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 1.75 |
Damage After Fall Off Range: | 9 | Run & Gun Spread: | 7 |
Headshot Damage: | 30000 (AI) 540 (PvP) | ||
This assault rifle is based upon the Norinco Type 56 II which is a fully automatic assault rifle chambered for the 7.62x39mm round and capable of firing up to 600 rounds per minute. The Norinco Type 56 II is a Chinese clone of the AK-47. The AK-47 was first introduced in GTA III and has been featured throughout the series since. |
Carbine Rifle
Basis: | Heckler & Koch HK416 | Limbs Damage: | 16 (AI) 25.6 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.135 |
Damage: | 32 | Bullet Spread: | 3 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 1.5 |
Damage After Fall Off Range: | 9.6 | Run & Gun Spread: | 6 |
Headshot Damage: | 32000 (AI) 576 (PvP) |
Advanced Rifle
Basis: | IMI Tavor TAR-21 | Limbs Damage: | 17 (AI) 27.2 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.12 |
Damage: | 34 | Bullet Spread: | 2.5 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 1.25 |
Damage After Fall Off Range: | 10.2 | Run & Gun Spread: | 5 |
Headshot Damage: | 34000 (AI) 612 (PvP) | ||
This assault rifle is based upon the IMI Tavor TAR-21 which is a fully automatic assault rifle chambered for the 5.56x45mm round and capable of firing up to 900 rounds per minute. The IMI Tavor TAR-21 is currently the standard issue assualt rifle for the Israel Defense Forces. The IMI Tavor TAR-21 is a new addition to the GTA series having not been seen before. |
Special Carbine
Basis: | Unknown | Limbs Damage: | 16 (AI) 25.6 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.135 |
Damage: | 32 | Bullet Spread: | 3 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 1.5 |
Damage After Fall Off Range: | 9.6 | Run & Gun Spread: | 6 |
Headshot Damage: | 32000 (AI) 576 (PvP) |
Bullpup Rifle
Basis: | Unknown | Limbs Damage: | 16 (AI) 25.6 (PvP) |
Clip Size: | 30 (SC) 60 (EC) | Max Headshot Distance: | 40 |
Lock-On Range: | 65 | Penetration: | 0.1 |
Bullet Range: | 120 | Time Between Shots: | 0.12 |
Damage: | 32 | Bullet Spread: | 3.5 |
Damage Fall Off Range: | 47.5 | Bullet Spread When Zoomed: | 1.75 |
Damage After Fall Off Range: | 9.6 | Run & Gun Spread: | 7 |
Headshot Damage: | 32000 (AI) 576 (PvP) |
Sniper Rifles
Sniper Rifle
Basis: | Accuracy International Arctic Warfare Magnum L115A3 | Limbs Damage: | 50.5 (AI) 80.8 (PvP) |
Clip Size: | 30 (SC) (EC) | Max Headshot Distance: | 300 |
Lock-On Range: | Penetration: | 1 | |
Bullet Range: | 1500 | Time Between Shots: | 1.567 |
Damage: | 101 | Bullet Spread: | |
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | 10 | |
Headshot Damage: | 101000 (AI) 1818 (PvP) | ||
The Accuracy International AWM is a bolt-action sniper rifle manufactured by Accuracy International designed for magnum rifle cartridge chamberings. The Accuracy International AWM is also unofficially known as the Arctic Warfare Super Magnum, which typically denotes AWM rifles chambered in .338 Lapua Magnum. |
Heavy Sniper
Basis: | Barrett M82A1 | Limbs Damage: | 54 (AI) 54 (PvP) |
Clip Size: | 6 (SC) (EC) | Max Headshot Distance: | 300 |
Lock-On Range: | Penetration: | 1 | |
Bullet Range: | 1500 | Time Between Shots: | 1.2 |
Damage: | 216 | Bullet Spread: | |
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | 10 | |
Headshot Damage: | 216000 (AI) 3888 (PvP) | ||
This sniper rifle is probably a combination of different kinds of rifles. The operating part and the buttstock is from an AR-15 rifle. The chassis which looks like a fiber glass one and the heavy barrel are for bolt action rifles. The muzzlebrake for .308 rifles is based on a L96 AWP rifle. The sniper rifle is missing a gas tube which it would need to operate. |
Marksman Rifle
Basis: | Unknown | Limbs Damage: | 32.5 (AI) 52 (PvP) |
Clip Size: | 8 (SC) 16 (EC) | Max Headshot Distance: | 300 |
Lock-On Range: | Penetration: | 1 | |
Bullet Range: | 1000 | Time Between Shots: | 0.3 |
Damage: | 65 | Bullet Spread: | |
Damage Fall Off Range: | 250 | Bullet Spread When Zoomed: | |
Damage After Fall Off Range: | 19.5 | Run & Gun Spread: | 8 |
Headshot Damage: | 65000 (AI) 1170 (PvP) |
Heavy
RPG
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Minigun
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Homing Launcher
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Grenade Launcher
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Thrown
Grenade
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Molotov
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Sticky Bomb
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
![Location Location](/uploads/1/2/3/7/123755342/956961298.jpg)
Tear Gas
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Proximity Mine
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Special
Musket
Basis: | Unknown | Limbs Damage: | 82.5 (AI) 132 (PvP) |
Clip Size: | 1 (SC) (EC) | Max Headshot Distance: | 300 |
Lock-On Range: | 50 | Penetration: | 1 |
Bullet Range: | 250 | Time Between Shots: | 1.567 |
Damage: | 165 | Bullet Spread: | 0.25 |
Damage Fall Off Range: | 100 | Bullet Spread When Zoomed: | 0.125 |
Damage After Fall Off Range: | 49.5 | Run & Gun Spread: | 0.5 |
Headshot Damage: | 165000 (AI) 2970 (PvP) |
Stun Gun
Basis: | Stun Gun | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
The Stun gun is an incapacitant weapon used for incapacitating a person by administering electric shock aimed at disrupting superficial muscle functions by direct contact. The weapon is used by police officers. |
Firework Launcher
Basis: | Unknown | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Melee
Baseball Bat
Basis: | Baseball Bat | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
A GTA classic, first seen in GTA III and featured throughout the series since, baseball bats are returning once again. |
Nightstick
Basis: | Nightstick | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
Seen throughout the GTA Series, the baton is once again making a return being used by Los Santos finest to contain those criminals who get out of hand. |
Golf Club
Basis: | Golf Club | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
Golf clubs were only previously seen in GTA Vice City and San Andreas. |
Knife
Basis: | Knife | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
The knife has been featured throughout the GTA series and is making a return once again. |
Crowbar
Basis: | Crowbar | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
Crowbars are a new addition to GTA. The weapon was featured only as a prop before in GTA San Andreas and IV, but now it's fully usable for all your violent needs. |
Hammer
Basis: | Hammer | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) | ||
Hammers were only previously seen in GTA Vice City. Whether this hammer can be used a weapon remains to be seen. |
Bottle
Basis: | Bottle | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |
Antique Cavalry Dagger
Gta 5 Hidden Weapons Map
Basis: | Antique Cavalry Dagger | Limbs Damage: | (AI) (PvP) |
Clip Size: | (SC) (EC) | Max Headshot Distance: | |
Lock-On Range: | Penetration: | ||
Bullet Range: | Time Between Shots: | ||
Damage: | Bullet Spread: | ||
Damage Fall Off Range: | Bullet Spread When Zoomed: | ||
Damage After Fall Off Range: | Run & Gun Spread: | ||
Headshot Damage: | (AI) (PvP) |