Before you start the actual creation process of an Oblivion mod, you will need certain tools. First off, you will need the Construction Set, which comes with the Steam and GOG release of the game (if you do not have the construction set, it can be downloaded here). We also recommend installing the Construction Set Extender, which greatly improves the stability of the tool.
If you plan on making/editing models for your mod, you will need Blender (version 2.49b is recommended for Oblivion).
Creating/editing textures can be done with GIMP (GIMP DDS Plugin) or Photoshop (Photoshop DDS Plugin).
For audio work we recommend Audacity (you will also have to install the LAME MP3 Encoder).
More detailed information on how to actually make a mod can be found on the Construction Set Wiki and TES Alliance (categories on the right side), as well as in the tutorials section of this wiki. Addons lift pads who sales.
![]()
Retrieved from 'https://wiki.nexusmods.com/index.php?title=How_to_make_Oblivion_mods&oldid=56056'
Overview
This process basically involves taking existing 3D objects/meshes (NIF) and textures (DDS) that come with Oblivion, editing them, adding them to the game via the Construction Set and then posting them on the net.
Required tools
You need the following tools:
Preliminary work
For example:
Populate your project folder
Texture changes
Create a new plugin
Add your sword
Add your armor
Object enchantment
You can enchant these items as well. If you do so, I recommend creating two versions..one set enchanted and the other non-enchanted. After creating the normal versions, you can quickly create enchanted versions by opening your item, such as MyModLongsword' and changing the ID to MyModEnchLongsword and clicking OK and answering YES to create a new form. Once you do this for all your items, you will have a new group of items with Ench in the ID to let you know which ones are to be enchanted.
Follow this tutorial for creating enchantments but you only need to read the section called Enchant the New Item since you have already done everything else: How to add items and enchantments
Object placement
Now that you have custom objects, you can place them for sale or put then on custom NPCs that need killin, create quests to find them or simply place them on the ground somewhere. Mee sreyobhilashi audio songs download free.
Here is a tutorial that will show you how to place these items for sale at existing vendor shops and keep the mod compatible with others at the same time. How to add objects for sale
Test the mod
Back-rev the plugin
If you are using Construction Set version 1.0, the internal version number of the .esp plugins it creates is version 0.8 and has no requirement other than Oblivion 1.0.
If you are using Construction Set version 1.2, the internal version number of the .esp plugins it creates is version 1.0 and requires at least Oblivion 1.1.511 before it even acts like the plugin is installed. If you created a plugin that doesn't really require anything from Oblivion 1.1 or 1.2 patches, use a tool to back-rev the internal version number from 1.0 to 0.8 as the last thing you do before packaging your mod.
ESPluginCracker does a good job at determining which version number your .esp plugin is at as well as setting it to 0.8 or 1.0.
Here is a tutorial for more information: How to back-rev your plugin
Screenshots
If everything is fine at this point, take some screenshots. Screenshots: A basic guideline
Create a distribution folderHow To Download Oblivion Mods
Readme file
Use the Readme Generator to create a readme file (use the OMOD-Ready template type) and name it something like MyMod Readme.txt and place it in the root of your distribution folder.
How To Make Mods For Oblivion PcCreate a distribution archive
Create a RELz Thread
Go to various forums and create a new topic to let the world know about your new mod.
Title: [RELz] MyModContents: Paste the contents of your readme file here. You can omit the install/uninstall section if you like. Be sure to include a link to the download location.
How To Get Mods For Oblivion PcRelated pagesReferences
Retrieved from 'https://wiki.nexusmods.com/index.php?title=How_to_create_new_re-textured_items&oldid=44676'
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |